OpenGL Properties: Vendor ATI Technologies Inc. Renderer AMD Radeon HD 2600 XT AGP Version 3.3.11672 Compatibility Profile Context Shading Language Version 3.30 OpenGL DLL 5.1.2600.5512(xpsp.080413-0845) ICD Driver atioglxx.dll (6.14.10.11672) Multitexture Texture Units 8 Occlusion Query Counter Bits 32 Sub-Pixel Precision 8-bit Max Viewport Size 8192 x 8192 Max Cube Map Texture Size 8192 x 8192 Max Rectangle Texture Size 8192 x 8192 Max 3D Texture Size 8192 x 8192 x 8192 Max Anisotropy 16 Max Clipping Planes 8 Max Display-List Nesting Level 64 Max Draw Buffers 8 Max Evaluator Order 40 Max Light Sources 8 Max Pixel Map Table Size 256 Min / Max Program Texel Offset -8 / 7 Max Texture Array Layers 8192 Max Texture LOD Bias 16 Max Stack Depth: Attribute Stack 16 Client Attribute Stack 16 Modelview Matrix Stack 32 Name Stack 64 Projection Matrix Stack 10 Texture Matrix Stack 10 Draw Range Elements: Max Index Count 16777215 Max Vertex Count 2147483647 Transform Feedback: Max Interleaved Components 64 Max Separate Attributes 4 Max Separate Components 4 Framebuffer Object: Max Color Attachments 8 Max Render Buffer Size 8192 x 8192 Imaging: Max Color Matrix Stack Depth 10 Max Convolution Width / Height 11 / 11 Vertex Shader: Max Uniform Vertex Components 16384 Max Varying Floats 128 Max Vertex Texture Image Units 16 Max Combined Texture Image Units 32 Geometry Shader: Max Geometry Texture Units 16 Max Varying Components 128 Max Geometry Varying Components 128 Max Vertex Varying Components 128 Max Geometry Uniform Components 16384 Max Geometry Output Vertices 1024 Max Geometry Total Output Components 16384 Fragment Shader: Max Uniform Fragment Components 16384 Max Fragment Registers 6 Max Fragment Constants 8 Max Passes 2 Max Instructions Per Pass 8 Max Total Instructions 16 Max Input Interpolator Components 3 Max Loopback Components 3 Vertex Program: Max Local Parameters 256 Max Environment Parameters 256 Max Program Matrices 32 Max Program Matrix Stack Depth 32 Max Vertex Attributes 29 Max Instructions 2147483647 Max Native Instructions 2147483647 Max Temporaries 160 Max Native Temporaries 128 Max Parameters 256 Max Native Parameters 256 Max Attributes 29 Max Native Attributes 32 Max Address Registers 1 Max Native Address Registers 1 Fragment Program: Max Local Parameters 256 Max Environment Parameters 256 Max Texture Coordinates 16 Max Texture Image Units 16 Max Instructions 2147483647 Max Native Instructions 2147483647 Max Temporaries 160 Max Native Temporaries 128 Max Parameters 256 Max Native Parameters 256 Max Attributes 29 Max Native Attributes 16 Max Address Registers 0 Max Native Address Registers 0 Max ALU Instructions 2147483647 Max Native ALU Instructions 2147483647 Max Texture Instructions 2147483647 Max Native Texture Instructions 2147483647 Max Texture Indirections 2147483647 Max Native Texture Indirections 2147483647 Supported Compressed Texture Formats: RGB DXT1 Supported RGBA DXT1 Supported RGBA DXT3 Supported RGBA DXT5 Supported 3Dc Supported Extensions: 211 GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_sample_positions GL_AMD_shader_stencil_export GL_AMD_vertex_shader_tessellator GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_ATI_render_texture_rectangle WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_I3D_genlock WGL_NV_float_buffer WGL_NV_swap_group Core features v3.0 (100 % - 23/23) v3.1 (100 % - 8/8) v3.2 (100 % - 10/10) v3.3 (100 % - 10/10) v4.0 (28 % - 4/14) v4.1 (71 % - 5/7) v4.2 (66 % - 8/12) v4.3 (0 % - 0/18) DirectDraw Device Properties: Hardware Driver ati2dvag.dll (6.14.10.7267 - AMD Catalyst 12.6 Legacy / 13.1 Legacy) Hardware Description AMD Radeon HD 2600 XT AGP Direct3D Device Properties: Total / Free Local Video Memory 256103 KB / 256103 KB Total / Free Non-Local Video Memory 54016 KB / 53789 KB Rendering Bit Depths 16, 32 Z-Buffer Bit Depths 16, 24, 32 Multisample Anti-Aliasing Modes MSAA 2x, MSAA 4x, MSAA 8x Min Texture Size 1 x 1 Max Texture Size 8192 x 8192 Vertex Shader Version 3.0 Pixel Shader Version 3.0 DirectX Hardware Support DirectX v9.0c Direct3D Device Features: Additive Texture Blending Supported AGP Texturing Supported Anisotropic Filtering Supported Automatic Mipmap Generation Supported Bilinear Filtering Supported Compute Shader Not Supported Cubic Environment Mapping Supported Cubic Filtering Not Supported Decal-Alpha Texture Blending Supported Decal Texture Blending Supported Directional Lights Supported DirectX Texture Compression Supported DirectX Volumetric Texture Compression Not Supported Dithering Supported Dot3 Texture Blending Supported Double-Precision Floating-Point Not Supported Driver Concurrent Creates Not Supported Driver Command Lists Not Supported Dynamic Textures Supported Edge Anti-Aliasing Not Supported Environmental Bump Mapping Supported Environmental Bump Mapping + Luminance Supported Factor Alpha Blending Supported Geometric Hidden-Surface Removal Not Supported Geometry Shader Not Supported Guard Band Supported Hardware Scene Rasterization Supported Hardware Transform & Lighting Supported Legacy Depth Bias Supported Map On Default Buffers Not Supported Mipmap LOD Bias Adjustments Supported Mipmapped Cube Textures Supported Mipmapped Volume Textures Supported Modulate-Alpha Texture Blending Supported Modulate Texture Blending Supported Non-Square Textures Supported N-Patches Not Supported Perspective Texture Correction Supported Point Lights Supported Point Sampling Supported Projective Textures Supported Quintic Bezier Curves & B-Splines Not Supported Range-Based Fog Supported Rectangular & Triangular Patches Not Supported Rendering In Windowed Mode Supported Runtime Shader Linking Not Supported Scissor Test Supported Slope-Scale Based Depth Bias Supported Specular Flat Shading Supported Specular Gouraud Shading Supported Specular Phong Shading Not Supported Spherical Mapping Supported Spot Lights Supported Stencil Buffers Supported Sub-Pixel Accuracy Supported Subtractive Texture Blending Supported Table Fog Supported Texture Alpha Blending Supported Texture Clamping Supported Texture Mirroring Supported Texture Transparency Supported Texture Wrapping Supported Tiled Resources Not Supported Triangle Culling Not Supported Trilinear Filtering Supported Two-Sided Stencil Test Supported Vertex Alpha Blending Supported Vertex Fog Supported Vertex Tweening Supported Volume Textures Supported W-Based Fog Supported W-Buffering Not Supported Z-Based Fog Supported Z-Bias Supported Z-Test Supported Supported FourCC Codes: ATI1 Supported ATI2 Supported ATIC Supported ATIP Supported AYUV Supported DDES Supported DXT1 Supported DXT2 Supported DXT3 Supported DXT4 Supported DXT5 Supported NV12 Supported NV21 Supported PBSM Supported S6X1 Supported S6X2 Supported S6X4 Supported S8X1 Supported S8X2 Supported S8X4 Supported SEMA Supported SORT Supported U6X1 Supported U8X1 Supported U8X2 Supported UYVY Supported YUY2 Supported YV12 Supported